πQT QML Concept 2023
QML is a declarative language for designing user interfaces. It uses an XML-like syntax to declare UI components.
β’ QML code has to be executed by a QML engine. The engine parses the QML, creates the UI objects, and executes the JS code.
β’ QML uses a hierarchical component system. UI components are declared as child components of parent components.
β’ Qt attached properties allow using C++ properties and methods in QML. They start with "Qt." prefix.
β’ QML uses JavaScript for logic. JS functions can be defined and called from QML.
β’ Properties in QML are used to set values for UI components. Properties can be bound to each other to realize two-way data binding.
β’ Signals in QML are used to notify about events. Signals can be connected to JS functions to react to events.
β’ Models in QML provide data to data-bound UI elements like ListViews and Combos. Models are defined in C++ and exposed to QML.
β’ For animation and transitions, QML uses the Qt Animation framework. You define animations and transitions between states in QML.
β’ QML UI components are defined in separate QML files. They can then be imported and used as custom components in other QML files.
β’ C++ classes can be exposed to QML using the Q_OBJECT and Q_INVOKABLE macros to make methods callable from QML.
Hope this high-level overview helps clarify some of the main concepts in Qt QML! Let me know if you have any other questions.
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