This article is the most comprehensive description of signals and slots in QML compared to all previous articles on this site.
In this article, I will try to explain the following when working with Qt/QML + Qt/C++:
ways to declare signals and slots, also called methods in the C ++ class, which will be registered in the QML layer
ways to connect to signals of classes declared in C ++ as context
work with Q_PROPERTY, which also requires signals and slots
ways to connect signals and slots in QML
etc.
Signals and slots from the C++ class
Letβs create our first class that will work with signals and slots in QML. This is one of the very first examples that I have already shown, but I will repeat this example so that the article is as complete as possible.
In this example, I want to create an application that has one button and by pressing this button increases the counter that is inside the C++ class. This C++ class will be registered as a context property in the QML engine of our application.
App appearance will be next
AppCore.h
Declaring signals and slots in C ++ code will not differ much from the classical Qt/C++.
#include<QGuiApplication>#include<QQmlApplicationEngine>#include<QQmlContext>#include"AppCore.h"intmain(int argc,char*argv[]){ QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling); QGuiApplication app(argc, argv); AppCore appCore; // Create the application core with signals and slots QQmlApplicationEngine engine; QQmlContext *context =engine.rootContext(); /* We load the object into the context to establish the connection, * and also define the name "appCore" by which the connection will occur * */context->setContextProperty("appCore",&appCore);const QUrl url(QStringLiteral("qrc:/main.qml")); QObject::connect(&engine,&QQmlApplicationEngine::objectCreated,&app, [url](QObject*obj,constQUrl&objUrl) {if (!obj && url == objUrl) QCoreApplication::exit(-1); }, Qt::QueuedConnection);engine.load(url);returnapp.exec();}
main.qml
And now the most interesting. How to use an object loaded in a QML context and how to connect to its signals.
As you remember, we loaded the object into the context QML under the name appCore , we will use this object to access it. But to connect to the signal, we will need to use the QML type Connections .
import QtQuick 2.12import QtQuick.Controls 2.12import QtQuick.Window 2.12Window { visible: true width: 640 height: 480 title: qsTr("QML Signals and Slots")/* Using the Connections Object * Establish a connection with the application core object * */Connections { target: appCore // Specify the target to connect/* Declare and implement the function as a parameter * object and with a name similar to the name of the signal * The difference is that we add on at the beginning and then write * capitalized * */onSendToQml: {labelCount.text = count // Set the counter to the text label } }Label {id: labelCount text: "0" anchors.bottom: parent.verticalCenter anchors.horizontalCenter: parent.horizontalCenter anchors.bottomMargin: 15 }Button { text: qsTr("Increase counter")onClicked: appCore.receiveFromQml() // ΠΡΠ·ΠΎΠ² ΡΠ»ΠΎΡΠ° anchors.top: parent.verticalCenter anchors.horizontalCenter: parent.horizontalCenter }}
Thus, you can access the object that was loaded into the context of the QML engine, call its slot, and process the signal from this object.
It is also not necessary to declare receiveFromQml() as a slot in this case. This method can also be declared as Q_INVOKABLE method.
type of property, as well as its name: int counter , which are bound to the variable int m_counter inside the class, this is the logic of code generation in Qt
name of the method to read, matches the name of the property: counter
method name for setting the value: setCounter
signal that reports property changes: counterChanged
You can also pass additional parameters to this macro, but this is beyond the scope of this article. And also the property can be read only, that is, without a setter.
Here you will see that connecting the property and accessing it has become easier thanks to the declarative style of QML code. Of course, you cannot always use properties, sometimes you just need to use signals, slots, and Q_INVOKABLE methods. But for variables like counter, properties are likely to be much more convenient.
Now consider the option of connecting signals and slots (functions) inside QML files. There will no longer be any C ++ code.
import QtQuick 2.12import QtQuick.Controls 2.12import QtQuick.Window 2.12Window {id: mainWindow visible: true width: 640 height: 480 title: qsTr("QML Signals and Slots")// Counter propertypropertyint counter: 0// Method for counter manipulationfunctioninrementCounter() {++counter; }Label {id: labelCount text: mainWindow.counter anchors.bottom: parent.verticalCenter anchors.horizontalCenter: parent.horizontalCenter anchors.bottomMargin: 15 }Button {id: button text: qsTr("Increase counter") anchors.top: parent.verticalCenter anchors.horizontalCenter: parent.horizontalCenterComponent.onCompleted: {// When the button is created, then connect the click signal on the button// to the method for increasing the counter in the application windowbutton.clicked.connect(mainWindow.inrementCounter) } }}
Among other things, you can use and disable signals from slots
Also in QML there is still the ability to connect a signal to a signal, as in Qt/C++. Look at the following artificial example.
import QtQuick 2.12import QtQuick.Controls 2.12import QtQuick.Window 2.12Window {id: mainWindow visible: true width: 640 height: 480 title: qsTr("QML Signals and Slots")// Announcing a button click signal in the application windowsignal buttonClicked;Label {id: labelCount text: counter anchors.bottom: parent.verticalCenter anchors.horizontalCenter: parent.horizontalCenter anchors.bottomMargin: 15// Counter propertypropertyint counter: 0// Method for counter manipulationfunctioninrementCounter() {++counter; } }Button {id: button text: qsTr("Increase counter") anchors.top: parent.verticalCenter anchors.horizontalCenter: parent.horizontalCenterComponent.onCompleted: {// When the button is created, then connect the click signal on the button// to the method for increasing the counter in the application windowbutton.clicked.connect(mainWindow.buttonClicked) } }Component.onCompleted: {buttonClicked.connect(labelCount.inrementCounter) }}
In this case, the counter will continue to increase when the button is pressed. But the button press signal is not connected directly to the counter increase function, but is forwarded through the signal.
Using Variables in Signals
QML also has the ability to use variables in signals.
import QtQuick 2.12import QtQuick.Controls 2.12import QtQuick.Window 2.12Window {id: mainWindow visible: true width: 640 height: 480 title: qsTr("QML Signals and Slots")// Signal with argumentsignalsetCounter(var number);Label {id: labelCount text: counter anchors.bottom: parent.verticalCenter anchors.horizontalCenter: parent.horizontalCenter anchors.bottomMargin: 15// Counter propertypropertyint counter: 0// Method for counter manipulation, takes an argumentfunctionsetCounter(number) { counter = number; } }Button {id: button text: qsTr("Increase counter") anchors.top: parent.verticalCenter anchors.horizontalCenter: parent.horizontalCenteronClicked: {// We call the signal of the application window for installing the counter indicating the new counter valuemainWindow.setCounter(labelCount.counter +1) } }Component.onCompleted: {setCounter.connect(labelCount.setCounter) }}
Conclusion
For the most part, this entire article fits into several points:
In C ++, to interact with the QML layer, you can use signals, slots, Q_INVOKABLE methods, as well as create properties using the Q_PROPERTY macro
In order to respond to signals from objects, you can use the QML type Connections
Q_PROPERTY obeys the declarative style of QML and, when a property is changed, it can automatically set new values, if the property has been added to any object in QML. In this case, the signal slot connections are set automatically.
In QML, you can connect and disconnect signal / slot connections using the following syntax:
object1.signal.connect (object2.slot)
object1.signal.disconnect (object2.slot)
Signals in QML can also be connected to other signals, as is done in Qt / C ++